Music
Film
As the son of a film editor and the product of a formal education in film scoring, I’m no stranger to the moving image. Above all, I strive to create well-synchronized music that molds itself to the content of the story.
Documentary
“Hugo” is (the public title of) a short documentary by director Pablo Garza which tells the real and impactful story of an immigrant father and daughter.
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Feature Film
Nothing in Particular is a thought-provoking film by director Julien Devlin which explores the story of… well, nothing in particular.
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Short Film
Fun Center, a film by director Miko Reyes, follows the story of a young employee at a go-kart center, and his anxiety over taking a girl to prom.
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Animated Short
Behind the Scene is a Broadway-inspired short animation by Sabeen Shalwani, depicting the stage crew of a musical hurriedly preparing the set for the next scene.
Other Films, Demos
These are an assortment of other film-oriented tracks that I’ve written for visual media not shown here, rescores of existing films, and general concepts not yet attached to picture.
Games
As somebody who was holding a SNES controller before I could form conscious memories, and whose interest in music was initiated almost entirely by The Legend of Zelda: Ocarina of Time, I owe video games quite a debt.
I come to game music from the perspective of both a lifelong gamer and a developer of my own games; when writing, I am constantly considering ways in which the implementation can impact player experience.
2D Platformer
Relativity Platformer (working title) is a sci-fi platformer I’ve been solo-developing from the ground up, in which the world seems to slow down around you when you move at highly accelerated speeds.
DEMOS
These are a wide assortment of tracks that I’ve written with games in mind; some for competitions, some for particular game concepts, some for games currently in development, and some just for fun.
IMPLEMENTATION DEMO
For this coin collecting game, I followed the “Scripting Unity with C#” tutorial on Lynda, then wrote and implemented music with attributes that change based on player height. (Sound design implementation is also my own.)